Gaming emotional regulation and self management
Challenge reference: 10315
Active
Notional learning hours
10
Level
Entry 1
Subject area
Preparing for Adulthood pathway
Vocational area
Skills
Learning aim
The learner will develop emotional regulation and self management skills by identifying triggers and practicing positive responses during competitive or challenging gaming situations.
Learning context
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Learning outcomes
(What the learner needs to know, understand or be able to do)
The learner will:
-
1
. Identify emotional triggers linked to challenging or competitive gaming situations. -
2
. Distinguish between positive and negative behavioural responses during gameplay.
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Assessment criteria
(What the learner need to demonstrate in order to meet the learning outcome)
The learner can:
- Discuss two gaming situations that can cause frustration or strong emotions with a tutor
- Discuss two associated emotions with a tutor
- Discuss two physical or behavioural signs of frustration with a tutor
- Name two examples of negative responses to gameplay with a tutor
- Discuss two constructive alternatives with a tutor
- Discuss one potential consequence of each negative behaviour with a tutor
- Discuss how that could impact others around you with a tutor
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Assessment methodology
Assessment methodology
Linked to learning outcome
Record of oral questioning
1
2
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