Adopt Me economy budgeting

Challenge reference: 8819

Active
Notional learning hours
20
Level
Entry 3
Subject area
Preparing for Adulthood pathway
Vocational area
Learning aim
The learner will develop basic budgeting and decision making skills by planning and managing a simulated Adopt Me event budget.
Learning context
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Learning outcomes

(What the learner needs to know, understand or be able to do)

The learner will:

  • 1 .   Identify income and expenditure within an Adopt Me special event.
  • 2 .   Create and manage a spending plan for purchasing Adopt Me pets or items.
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Assessment criteria

(What the learner need to demonstrate in order to meet the learning outcome)

The learner can:

  • Find out about a past or current adopt me special event with it's own limited time currency (i.e: christmas 2025, halloween 2023)
  • Identify two in game methods of gaining the limited time currency
  • Identify two limited time event items or pets and their cost, specify the amount desired (i.e: 4 of a pet to make a neon variant)
  • Calculate the total currency amount needed
  • Set a reasonable upper limit on currency (i.e: ten thousand gingerbread)
  • Specify how the currency will be acquired and estimate time taken to acquire the upper limit
  • Calculate the total cost of purchases
  • Stay within budget and adjust choices if the total amount exceeds available funds
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Assessment methodology

Assessment methodology
Linked to learning outcome
Record of oral questioning
1
Labelled product, video or photographic evidence
2
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